You're here a little early!
Why don't you go find abundantlawns,
he's somewhere in that field over there doing crop rotation with Harvey.
He'll tell you what's been going on around here.
We are still in early development but I am working toward our first playable version for playtesting and a demo. We are a husband and wife team and have never made a game like this before but after spending hours looking over the games available on steam and all the ones in my library that I wasn't interested in anymore; my wife finally approached me and said you just need to make your own game.
This is my first post about it so if anyone is interested in hearing more about it; add me as I will try to release more info as work progresses. We haven't got our steam store page setup yet but we are hoping to release the MVP on Steam and the deck in about 5 months time. I realize I haven't really said anything about the game yet but I will be releasing more about it every day until I run out of content or until the mods ban me.
This is my second post about the game. Since we are still in early development there is a lot that is subject to change and to fix. However, my vision for the game has stayed very consistent from the beginning. I want to make a game that everybody in my family would enjoy.
I like games with high stakes and a real feeling of struggle and with details that make the challenge feel rewarding. My wife likes things to be easier and doesn't really have the time or interest to "git gud". Finally, a setting for people who don't really want to be challenged but still want to experience the game. To successfully pull this off I will undoubtedly need help from play testers as I approach the demo version release date to tweak the different difficulty settings for a satisfying feel.
The setting is a secluded mountain community near the turn of the 20th century where industrialization had only just barely touched rural areas. The main story will revolve around a young homesteader setting out to stake their land claim and discover why exactly they felt so drawn to this remote area.
I hope the people who voted are satisfied with my response to more information about the setting. I will do my best to release relevant and informative posts while still keeping some mystery so please bear with me over the development period.
Comment with what you would like to see in the next post as I am still learning more about how the poll system works.
Third post about my game. Right now I am working on bunny .pngs in Aseprite. For initial release I am hoping to have at least 5 native creatures fully animated with visual varieties and rare versions. Walking, running, eating/drinking, attack and whatever else I can think of.
I bought some sprite packs to get started but I am ending up having to redraw everything because my art style doesn't match the packs at all. Still its always good for reference.
Well that only took several hours... Anyways, here are my new bunny animations for my new game. Now I can let them run wild everywhere to celebrate my fourth post!
Fight wolves, bears, and worse with melee and ranged combat. Explore caves, mines, and the mountain pass beyond Bluewater. Choose your difficulty — from cozy farming to permadeath on Legacy mode.
Collapse in the wrong place at the wrong time, and the game doesn't just respawn you. It rolls. The outcome isn't always kind. In Blue Hollow, survival is earned — not guaranteed.
NPCs buy, sell, and trade on their own. Knock out Bluewater's cook, and the miller loses his biggest customer. Market prices shift based on supply. Bluewater is a system — and it breaks without you.
Feed wild animals to earn their trust and tame them as companions. Equip them with accessories — necklaces, rings, and more. Build housing to keep them safe, or bring them along on your adventures.